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1993-05-10
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BATTLE GRID
-----------
VER 3.5
S Y S O P D O C U M E N T A T I O N
**************************************************************************
DISCLAIMER: Locatha Industries, Inc. Makes no warranties of any kind,
either expressed or implied, or inferable from the course
of dealing or the custom of trade including but not
limited to any implied warranties of merchantability and
fitness for any particular purpose, with respect to this
documentation, its quality, or its performance. Battle Grid
is licensed "AS IS". The entire risk as to its quality and
performance is with the buyer. Locatha Industries, Inc.
will not be liable for any direct, indirect, incidental, or
consequential damages resulting from the use or misuse of
Battle Grid. The use of Battle Grid constitutes agreement
with this disclaimer and releases Locatha Industries, Inc.
from any form of liability or litigation.
COPYRIGHT Battle Grid Copyright (c) Locatha Industries, Inc., 1991,92-
93 ALL Rights Reserved. This game, and the computer programs
to which it relates are the property of, and embody trade
secrets and confidential information proprietary to, Locatha
Industries, Inc., and may not be modified or reverse engineered
without the prior express written approval of Locatha Industries,
Inc.
TRADEMARKS Battle Grid <tm> is a trademark of Locatha Industries, Inc.
***************************************************************************
UPDATE NEWS: There are no longer any command line parameters required for
the operation of Battle Grid HOST. The HOST now has a
configuration program where you will set the options
particular to your system so that BATTLE GRID can run on it.
However, there is an optional commandline parameter which
is used to select a specific configuration setting in
the BGCFG.DAT record library of configrations. For instance:
If you run a 2 node board..and one node has a VGA monitor
and the other node is monochrome, then all that is necessary
is to create two configuration records within BGCFG.EXE by
using the 'A' command. Then set the first record with graphics
on and set the second record with graphics OFF. To have Battle
Grid select these records on RUN-TIME all that would be
necessary is to pass either a 1 or 2 as a commandline parameter
to BG-HOST. So since the Second record was set to graphics off
you would want to call:
c:\>BG-HOST 2
to have Battle Grid boot up with no graphics and call:
c:\>BG-HOST 1
to have Battle Grid boot up with graphics.
The BG-TERM (terminal side of Battle Grid) now has one
optional command line parameter and a configuration file
(BGTCFG.EXE). The command line parameter will allow the
user the ability to FORCE the comport if the auto-detection
routines should fail. For instance: If one of your users
is having trouble with the Term and it will not find an open
com port, and he is active on COM2, then all that is necessary
for that user to do is type
c:\>BG-TERM COM2 <ENTER>
and it will force BG-TERM to play through COM2. The
configuration file for the terminal is used to select between
Standard Communications (UART) and Fossil Communications (
Using a FOSSIL DRIVER). Now the rules have changed a bit
from Version 3.0 to 3.5 when concerning how to initiate game
play with the term. In version 3.0 we told you that you had
to EXIT your term and NOT to SHELL......Well this is no longer
true. We now require you to SHELL from your terminal and NOT
EXIT. We highly suggest either the latest Shareware versions
of Qmodem 4.52 or Telix 3.21 (holders of their respective
copywrite).
<<See User.DOC for more details concerning how to use these
terminal packages and for adjusting settings for Swapping
on Shell>>
***************************************************************************
WHY REGISTER
------------
* When you register you will recieve a registered .EXE file
that will allow you to play up to 50 games simulteaniously
instead of the Shareware version of just 2 games.
* You will recieve Free upgrades of the software in the future.
* Gain special benefits as a Locatha Industries registered customer.
- Beta Privilages of our up and coming Games and Releases.
- Distribution Privilages of our New Releases. Be the first
In your local area to have latest releases by Locatha
Industries.
- Tech Support/Custom Design suggested program.
We will take your suggestions a step further than
most...and even do minor custom programing
to suit the needs of your system. (At our discreation)
***************************************************************************
GETTING STARTED FAST
---------------------------------------------------------
BY THIS TIME YOU SHOULD HAVE ALREADY RUN THE INSTALLATION
BATCH FILE (INSTALL.BAT), HAVE BATTLE GRID UNCOMPRESSED
IN ITS CORRECT DIRECTORY, AND HAVE RUN ITS CONFIGURATION
PROGRAM SETTING BATTLE GRID TO THE PARTICULARS OF YOUR
SYSTEM. NOW ALL THAT IS LEFT IS TO SET IT UP AS A DOOR
ON YOUR BBS.
When installing BATTLE GRID on your BBS there are two things you should
consider.
1. If your BBS SOFTWARE allows for DOS INTERRUPTS or
intercepting DOS CALLS as with WWIV, you should
be sure that these options are toggled 'OFF'.
BATTLE GRID handles all of its own communications
and does not require this function.
2. Also, you should do whatever means your BBS SOFTWARE
provides for shrinking the BBS SOFTWARE out of
memory. BATTLE GRID is a memory intensive game and
will need as much memory as you can muster. However,
do not worry too much if you can't free up much memory.
We've added an ANSI interface for Sysops that have
to turn graphics off to be able to load the game. So
they will see an Ansi Version of the game that resembles
the EGA version of the game as closely as possible.
<TURNING GRAPHICS OFF ON THE SYSOP'S SIDE DOES NOT>
<AFFECT THE USERS TERMINAL SIDE IN ANY WAY..THEY >
<WILL STILL SEE ALL THE GRAPHICS..................>
After keeping these two factors in mind you should simply install
BATTLE GRID as any other door. We suggest using the BATCH file
methode since BATTLE GRID may not be contained in your BBS root
directory. Here are a couple of examples of what I mean:
(NOT USEING THE .SYS PATH OPTION IN THE BGCFG.EXE PROGRAM)
"Lets assume that your BBS is on your 'C:' drive under the
directory 'BBS'. Your BBS path would look like:
'C:\BBS'
Now, lets assume that BATTLE GRID is in its own director
on drive 'C:' under the 'BBS' directory. Its path may
look like this:
'C:\BBS\GAMES\BGRID'
to run BATTLE GRID as a door on your BBS system you would
actually call the batch file below from within your "CHAINEDIT",
"DOOREDIT" functions on your particular BBS SOFTWARE PACKAGE.
'C:\BBS\BGRID.BAT'
BGRID.BAT:
copy door.sys c:\bbs\games\bgrid
{ OR WHICH EVER .SYS FILE YOU USE }
cd c:\bbs\games\bgrid
BG-HOST.EXE 1
{the 1 represents the first Configuration
Record}
erase door.sys
{ OR WHICH EVER .SYS FILE YOU USE }
cd c:\bbs
This method copies the 'door.sys', 'chain.txt', 'callinfo.bbs',
'dorinfo1.def', or 'sfdoors.dat' to the BATTLE GRID directory
so that BATTLE GRID may use it to get information about the
user playing the game. If possible we highly suggest using
DOOR.SYS over other formats due to it's stable format.
( USING THE .SYS PATH IN THE BGCFG.EXE PROGRAM )
The only difference with this methode from the above described
methode is that you will not need to copy the 'door.sys',
'chain.txt', 'callinfo.bbs', 'dorinfo1.def', or 'sfdoors.dat'
file to the BATTLE GRID directory. Nor, should you have to
erase the file from the BGRID directory. The path in the Configuration
program should point to the path of where to locate this file
and BATTLE GRID will do all the changing of directories to find
the file and use it. So in the scenerio listed above, if your
'door.sys' file would be created in your BBS's root directory then
you would place this path in the BATTLE GRID configuration
program.
C:\BBS
{WITHOUT A TRAILING '\' }
if you mis-entered this information in the BGCFG.EXE (CONFIGURATION)
program you may go to the BATTLE GRID directory and type the
above listed .EXE program and make the desired changes. The BGCFG.EXE
program also allows you to set up unique configurations for a multiple
of uses. For instance..you can use the 'A' key in the BGCFG.EXE program
and it will create another bgcfg record. Use PGUP/PGDN/HOME/END keys
to switch between the records and to access these records by Battle Grid
all that will be necessary is when you make a call to BG-HOST pass a
single parameter 1,2,3,4, or 5 or whatever number you have created and
Battle Grid will use that Configuration Record. That way for instance
if you are running a multi-node board..and do not wish to use the
Environment variable you can easily create a seperate Configuration
record for each node. Setting some with graphics OFF and some with
graphics ON. Therefore, you can pass your Multi-Node Environment
variable to Battle Grid and it will use the corrasponding BGCFG
record.
Welp, that's it to the installation of BATTLE GRID. Once you've gotten
it in your BBS and the BATCH file written and working then you should
now be able to log onto your BBS locally and run the door locally.
If you have GRAPHICS set to 'ON' in the Configuration program then you
should be able to see Battle Grid....play and enjoy...
if you have GRAPHICS set to 'OFF' in the Configuration program then
you will only be able to see an ANSI version of the game. DUE TO THE
COMPLEXITY OF BATTLE GRID..NOT ALL SCREENS AND OPTIONS ARE AVAILABLE
IN THE ANSI MODE. IT IS MORE OF A VISUAL CONFERMATION FOR THE SYSOP
TO SEE WHO IS IN THE GAME AND A GENERAL ACTIVITY WITHIN THE GAME. THE
GAME IS NOT PLAYABLE VIA THE ANSI OPTION.
*****************************************************************************
INFORMATION ABOUT BATTLE GRID THE SYSOP
SHOULD KNOW
---------------------------------------
1. If graphics is turned 'ON' then the sysop will see all the
graphics even when another user logs on to play. So you may
whatch a user playing Battle Grid in real time online.
If Graphics is turned 'OFF' then the sysop will see only the
ANSI INTERPRETATION <NOT PLAYABLE HOWEVER>
2. We have now accounted for allowing the terminal package to be
downloaded via BATTLE GRID. So when a user calls and has never
played BATTLE GRID before they will see the following:
'DO YOU HAVE BATTLE GRID GRAPHIC TERM VERSION 3.5 [Y/N]'
If they answer 'NO' to the above question it will proceed asking
them a few questions about there system..then package them up
a terminal version and upload it to them in a ZIP
compressed file. It will then instruct them to exit there
term without dropping carrier and uncompress the file. Then
all they will need to do is run BG-TERM.EXE and they are in
the game. THE TRANSFER PROTOCAL USED IS ZMODEM HOWEVER, YOU
DO NOT NEED TO HAVE DSZ.EXE OR ANY OTHER PROTOCOL DRIVER IN
THE BATTLE GRID DIRECTORY. BATTLE GRID HAS ZMODEM INTERNAL.
If a user is having trouble with the game reference them to
the User Docs.
3. The terminal package for BATTLE GRID does support UART and
Fossil communication methodes. The user can select which
methode he/she wishes to use via the BGTCFG.EXE program
whish has only one option which toggles between FOSSIL or
UART. It will Default to a Uart settings.
4. Our TECHNICAL support numbers to reach us for any problems
are:
The Hall of Bones : (904)/241-6301 (USR HST)
The Swap Shop : (904)/396-1983 (USR HST)
FRED RUGAR : (904)/396-1967 (Voice )
(VOICE BETWEEN THE HOURS OF 6pm-9pm EST STND TIME PLEASE!)
LOCATHA INDUSTRIES, Inc. : (904)/387-9796 (Voice )
(VOICE 24hours a day 7 days a week)
5. The digiboard routines have been tested....or atleast Compatibility.
Here's what has to be done to get battle grid to work with a
DIGI-BOARD setup. First of all, you need to make sure you have
XIDOS5.SYS loaded which is your DIGIBOARD driver. Second you install
a DIGIFOSSIL driver...any will work.. Then in the BGCFG.EXE program
set the communications type to FOSSIL (NOT DIGI) and set things
up as you would on any multi-node board. (as any other Door)
6. The host side of BATTLE GRID works much faster than the USERS SIDE
because of some unique buffering and compression of data. Therefore,
if you are watching a user play....do not meddel with the keys on
your end because the user may not have yet recieved everything.
Oh!..yes...Your keys will operate the same as the users on the
other end...therefore it would be possible in conjunction with the
chat function of BATTLE GRID to walk a new user through battle grid
explaining some of it's functions. The key here is don't fight
the users over control of the game...it can sometimes cause problems.
7. If you have a game...that continually insists that the game is
currently in use....but you are sure that no one is in the game it
is possible that a GAME####.USE file is still in the Battle Grid
directory and has not been deleted properly. This can sometimes
occure if a power outage or sudden disconnect on the HOST side of
Battle Grid is initiated. The solution is fairly simple, go to
the Battle Grid directory and type :ERASE *.USE. This will erase
all USE files within the directory allow game play to continue
normally.
****** Todate we have not had a problem we were unable to correct...so
please, if you are having any trouble getting the game installed
and working....CALL US.
****************************************************************************
B. S. NOTES:
Well after we had released version 3.0...we found that a lot more of you
guys out there that once had tried Battle Grid and couldn't get it to work
or installed had finally found a version that you could make work or
install. With the development of this we had an opertunity to talk to
a lot more users and test with more unique systems than our earlier
registered users. And ofcourse found areas that could be improved and
updated. For instance, many of you asked that the BGCFG.EXE program be
capable of creating and utilizing multiple configuration files which would
be selected on run time so that you wouldn't be forced to use the
Environment variable option or just for a little more flexibility.
Welp, that option has been added and should resolve many problems on some
systems...(especially on multi-node systems where each computer has
different modem types...and some with Fossils and some without). We also
had a roar of support from users who wanted some kind of ANSI interface
for those sysops who were unable to see the graphics...and this too was
added. However, the bigest reason for version 3.5 to be released where
a few code bugs..and some serious incompatibility problems. One of which
was on the users side with DOS 6.0. Upon its release version 3.0 no longer
was able to detect the correct com port to run trough...so now we've added
a forcible Com port commandline paramter which should allow those users
which had upgraded Dos to select which comport they would prefer to use.
Also, some users out there were using fossil drivers and insisted that we
add Fossil support and which also solves the problems with those users
using NON-STANDARD IRQ's. This was done..and you'll now find the file
BGTCFG.EXE on ther TERMINAL side which allows the users to select from
FOSSIL and UART. Also many of you out there were having trouble with HIGH
SPEED MODEMS. The new Usr 16.8 Dual standards, V.32's, HST's, Hst Dual
Standards, Trubo Modem's, etc... Welp we have tested and verified all
these configurations and have now (probably for the first time) a version
of Battle Grid that will work under the following conditions..Fully Tested,
and verified and reverified: DESQVIEW, QEMM, WINDOWS, WITH 16.8, 14.4, HST,
V.32, DUAL STANDARDS, and many other configurations. You shouldn't have
ANY problems with compatibility what so ever..and if you do we'll do
custome programming immediately to make things work for your system
(With exectopn to Galacticom's and configurations similiar..when we make
this boast we are refering to the Standard BBS hobbiest systems like
PCBOARD, WILDCAT, WWIV, SPITFIRE, ETC......
Enjoy.......
P.S.
I know we promised you some VGA doors comming out really soon..
Well...here's how things stand...We're vigorously working to get Battle
Grid to be as compatible with as many systems as possible..and once we've
reached this state..we'll start releasing the other games...They're
finished waiting...So give this game a try..run it through the ringers..
and based on your responce to the success of the game will dictate how and
when we release newer and better games....
again, thank all of you for your support
and hope to see it again in the future.
Evan Schwartz