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- BATTLE GRID
- -----------
- VER 3.5
-
-
- S Y S O P D O C U M E N T A T I O N
- **************************************************************************
-
- DISCLAIMER: Locatha Industries, Inc. Makes no warranties of any kind,
- either expressed or implied, or inferable from the course
- of dealing or the custom of trade including but not
- limited to any implied warranties of merchantability and
- fitness for any particular purpose, with respect to this
- documentation, its quality, or its performance. Battle Grid
- is licensed "AS IS". The entire risk as to its quality and
- performance is with the buyer. Locatha Industries, Inc.
- will not be liable for any direct, indirect, incidental, or
- consequential damages resulting from the use or misuse of
- Battle Grid. The use of Battle Grid constitutes agreement
- with this disclaimer and releases Locatha Industries, Inc.
- from any form of liability or litigation.
-
- COPYRIGHT Battle Grid Copyright (c) Locatha Industries, Inc., 1991,92-
- 93 ALL Rights Reserved. This game, and the computer programs
- to which it relates are the property of, and embody trade
- secrets and confidential information proprietary to, Locatha
- Industries, Inc., and may not be modified or reverse engineered
- without the prior express written approval of Locatha Industries,
- Inc.
-
- TRADEMARKS Battle Grid <tm> is a trademark of Locatha Industries, Inc.
-
- ***************************************************************************
-
- UPDATE NEWS: There are no longer any command line parameters required for
- the operation of Battle Grid HOST. The HOST now has a
- configuration program where you will set the options
- particular to your system so that BATTLE GRID can run on it.
- However, there is an optional commandline parameter which
- is used to select a specific configuration setting in
- the BGCFG.DAT record library of configrations. For instance:
- If you run a 2 node board..and one node has a VGA monitor
- and the other node is monochrome, then all that is necessary
- is to create two configuration records within BGCFG.EXE by
- using the 'A' command. Then set the first record with graphics
- on and set the second record with graphics OFF. To have Battle
- Grid select these records on RUN-TIME all that would be
- necessary is to pass either a 1 or 2 as a commandline parameter
- to BG-HOST. So since the Second record was set to graphics off
- you would want to call:
- c:\>BG-HOST 2
- to have Battle Grid boot up with no graphics and call:
- c:\>BG-HOST 1
- to have Battle Grid boot up with graphics.
-
- The BG-TERM (terminal side of Battle Grid) now has one
- optional command line parameter and a configuration file
- (BGTCFG.EXE). The command line parameter will allow the
- user the ability to FORCE the comport if the auto-detection
- routines should fail. For instance: If one of your users
- is having trouble with the Term and it will not find an open
- com port, and he is active on COM2, then all that is necessary
- for that user to do is type
- c:\>BG-TERM COM2 <ENTER>
- and it will force BG-TERM to play through COM2. The
- configuration file for the terminal is used to select between
- Standard Communications (UART) and Fossil Communications (
- Using a FOSSIL DRIVER). Now the rules have changed a bit
- from Version 3.0 to 3.5 when concerning how to initiate game
- play with the term. In version 3.0 we told you that you had
- to EXIT your term and NOT to SHELL......Well this is no longer
- true. We now require you to SHELL from your terminal and NOT
- EXIT. We highly suggest either the latest Shareware versions
- of Qmodem 4.52 or Telix 3.21 (holders of their respective
- copywrite).
- <<See User.DOC for more details concerning how to use these
- terminal packages and for adjusting settings for Swapping
- on Shell>>
- ***************************************************************************
- WHY REGISTER
- ------------
-
- * When you register you will recieve a registered .EXE file
- that will allow you to play up to 50 games simulteaniously
- instead of the Shareware version of just 2 games.
-
- * You will recieve Free upgrades of the software in the future.
-
- * Gain special benefits as a Locatha Industries registered customer.
-
- - Beta Privilages of our up and coming Games and Releases.
-
- - Distribution Privilages of our New Releases. Be the first
- In your local area to have latest releases by Locatha
- Industries.
-
- - Tech Support/Custom Design suggested program.
- We will take your suggestions a step further than
- most...and even do minor custom programing
- to suit the needs of your system. (At our discreation)
-
- ***************************************************************************
-
- GETTING STARTED FAST
- ---------------------------------------------------------
-
- BY THIS TIME YOU SHOULD HAVE ALREADY RUN THE INSTALLATION
- BATCH FILE (INSTALL.BAT), HAVE BATTLE GRID UNCOMPRESSED
- IN ITS CORRECT DIRECTORY, AND HAVE RUN ITS CONFIGURATION
- PROGRAM SETTING BATTLE GRID TO THE PARTICULARS OF YOUR
- SYSTEM. NOW ALL THAT IS LEFT IS TO SET IT UP AS A DOOR
- ON YOUR BBS.
-
-
- When installing BATTLE GRID on your BBS there are two things you should
- consider.
-
- 1. If your BBS SOFTWARE allows for DOS INTERRUPTS or
- intercepting DOS CALLS as with WWIV, you should
- be sure that these options are toggled 'OFF'.
- BATTLE GRID handles all of its own communications
- and does not require this function.
-
- 2. Also, you should do whatever means your BBS SOFTWARE
- provides for shrinking the BBS SOFTWARE out of
- memory. BATTLE GRID is a memory intensive game and
- will need as much memory as you can muster. However,
- do not worry too much if you can't free up much memory.
- We've added an ANSI interface for Sysops that have
- to turn graphics off to be able to load the game. So
- they will see an Ansi Version of the game that resembles
- the EGA version of the game as closely as possible.
- <TURNING GRAPHICS OFF ON THE SYSOP'S SIDE DOES NOT>
- <AFFECT THE USERS TERMINAL SIDE IN ANY WAY..THEY >
- <WILL STILL SEE ALL THE GRAPHICS..................>
-
- After keeping these two factors in mind you should simply install
- BATTLE GRID as any other door. We suggest using the BATCH file
- methode since BATTLE GRID may not be contained in your BBS root
- directory. Here are a couple of examples of what I mean:
-
- (NOT USEING THE .SYS PATH OPTION IN THE BGCFG.EXE PROGRAM)
-
- "Lets assume that your BBS is on your 'C:' drive under the
- directory 'BBS'. Your BBS path would look like:
-
- 'C:\BBS'
-
- Now, lets assume that BATTLE GRID is in its own director
- on drive 'C:' under the 'BBS' directory. Its path may
- look like this:
-
- 'C:\BBS\GAMES\BGRID'
-
- to run BATTLE GRID as a door on your BBS system you would
- actually call the batch file below from within your "CHAINEDIT",
- "DOOREDIT" functions on your particular BBS SOFTWARE PACKAGE.
-
- 'C:\BBS\BGRID.BAT'
-
- BGRID.BAT:
-
- copy door.sys c:\bbs\games\bgrid
- { OR WHICH EVER .SYS FILE YOU USE }
- cd c:\bbs\games\bgrid
- BG-HOST.EXE 1
- {the 1 represents the first Configuration
- Record}
- erase door.sys
- { OR WHICH EVER .SYS FILE YOU USE }
- cd c:\bbs
-
- This method copies the 'door.sys', 'chain.txt', 'callinfo.bbs',
- 'dorinfo1.def', or 'sfdoors.dat' to the BATTLE GRID directory
- so that BATTLE GRID may use it to get information about the
- user playing the game. If possible we highly suggest using
- DOOR.SYS over other formats due to it's stable format.
-
- ( USING THE .SYS PATH IN THE BGCFG.EXE PROGRAM )
-
- The only difference with this methode from the above described
- methode is that you will not need to copy the 'door.sys',
- 'chain.txt', 'callinfo.bbs', 'dorinfo1.def', or 'sfdoors.dat'
- file to the BATTLE GRID directory. Nor, should you have to
- erase the file from the BGRID directory. The path in the Configuration
- program should point to the path of where to locate this file
- and BATTLE GRID will do all the changing of directories to find
- the file and use it. So in the scenerio listed above, if your
- 'door.sys' file would be created in your BBS's root directory then
- you would place this path in the BATTLE GRID configuration
- program.
-
- C:\BBS
-
- {WITHOUT A TRAILING '\' }
-
- if you mis-entered this information in the BGCFG.EXE (CONFIGURATION)
- program you may go to the BATTLE GRID directory and type the
- above listed .EXE program and make the desired changes. The BGCFG.EXE
- program also allows you to set up unique configurations for a multiple
- of uses. For instance..you can use the 'A' key in the BGCFG.EXE program
- and it will create another bgcfg record. Use PGUP/PGDN/HOME/END keys
- to switch between the records and to access these records by Battle Grid
- all that will be necessary is when you make a call to BG-HOST pass a
- single parameter 1,2,3,4, or 5 or whatever number you have created and
- Battle Grid will use that Configuration Record. That way for instance
- if you are running a multi-node board..and do not wish to use the
- Environment variable you can easily create a seperate Configuration
- record for each node. Setting some with graphics OFF and some with
- graphics ON. Therefore, you can pass your Multi-Node Environment
- variable to Battle Grid and it will use the corrasponding BGCFG
- record.
-
-
-
-
- Welp, that's it to the installation of BATTLE GRID. Once you've gotten
- it in your BBS and the BATCH file written and working then you should
- now be able to log onto your BBS locally and run the door locally.
- If you have GRAPHICS set to 'ON' in the Configuration program then you
- should be able to see Battle Grid....play and enjoy...
- if you have GRAPHICS set to 'OFF' in the Configuration program then
- you will only be able to see an ANSI version of the game. DUE TO THE
- COMPLEXITY OF BATTLE GRID..NOT ALL SCREENS AND OPTIONS ARE AVAILABLE
- IN THE ANSI MODE. IT IS MORE OF A VISUAL CONFERMATION FOR THE SYSOP
- TO SEE WHO IS IN THE GAME AND A GENERAL ACTIVITY WITHIN THE GAME. THE
- GAME IS NOT PLAYABLE VIA THE ANSI OPTION.
-
- *****************************************************************************
-
-
-
-
- INFORMATION ABOUT BATTLE GRID THE SYSOP
- SHOULD KNOW
- ---------------------------------------
-
-
- 1. If graphics is turned 'ON' then the sysop will see all the
- graphics even when another user logs on to play. So you may
- whatch a user playing Battle Grid in real time online.
-
- If Graphics is turned 'OFF' then the sysop will see only the
- ANSI INTERPRETATION <NOT PLAYABLE HOWEVER>
-
- 2. We have now accounted for allowing the terminal package to be
- downloaded via BATTLE GRID. So when a user calls and has never
- played BATTLE GRID before they will see the following:
-
- 'DO YOU HAVE BATTLE GRID GRAPHIC TERM VERSION 3.5 [Y/N]'
-
- If they answer 'NO' to the above question it will proceed asking
- them a few questions about there system..then package them up
- a terminal version and upload it to them in a ZIP
- compressed file. It will then instruct them to exit there
- term without dropping carrier and uncompress the file. Then
- all they will need to do is run BG-TERM.EXE and they are in
- the game. THE TRANSFER PROTOCAL USED IS ZMODEM HOWEVER, YOU
- DO NOT NEED TO HAVE DSZ.EXE OR ANY OTHER PROTOCOL DRIVER IN
- THE BATTLE GRID DIRECTORY. BATTLE GRID HAS ZMODEM INTERNAL.
- If a user is having trouble with the game reference them to
- the User Docs.
-
- 3. The terminal package for BATTLE GRID does support UART and
- Fossil communication methodes. The user can select which
- methode he/she wishes to use via the BGTCFG.EXE program
- whish has only one option which toggles between FOSSIL or
- UART. It will Default to a Uart settings.
-
- 4. Our TECHNICAL support numbers to reach us for any problems
- are:
- The Hall of Bones : (904)/241-6301 (USR HST)
- The Swap Shop : (904)/396-1983 (USR HST)
- FRED RUGAR : (904)/396-1967 (Voice )
- (VOICE BETWEEN THE HOURS OF 6pm-9pm EST STND TIME PLEASE!)
- LOCATHA INDUSTRIES, Inc. : (904)/387-9796 (Voice )
- (VOICE 24hours a day 7 days a week)
-
- 5. The digiboard routines have been tested....or atleast Compatibility.
- Here's what has to be done to get battle grid to work with a
- DIGI-BOARD setup. First of all, you need to make sure you have
- XIDOS5.SYS loaded which is your DIGIBOARD driver. Second you install
- a DIGIFOSSIL driver...any will work.. Then in the BGCFG.EXE program
- set the communications type to FOSSIL (NOT DIGI) and set things
- up as you would on any multi-node board. (as any other Door)
-
-
- 6. The host side of BATTLE GRID works much faster than the USERS SIDE
- because of some unique buffering and compression of data. Therefore,
- if you are watching a user play....do not meddel with the keys on
- your end because the user may not have yet recieved everything.
- Oh!..yes...Your keys will operate the same as the users on the
- other end...therefore it would be possible in conjunction with the
- chat function of BATTLE GRID to walk a new user through battle grid
- explaining some of it's functions. The key here is don't fight
- the users over control of the game...it can sometimes cause problems.
-
- 7. If you have a game...that continually insists that the game is
- currently in use....but you are sure that no one is in the game it
- is possible that a GAME####.USE file is still in the Battle Grid
- directory and has not been deleted properly. This can sometimes
- occure if a power outage or sudden disconnect on the HOST side of
- Battle Grid is initiated. The solution is fairly simple, go to
- the Battle Grid directory and type :ERASE *.USE. This will erase
- all USE files within the directory allow game play to continue
- normally.
-
-
- ****** Todate we have not had a problem we were unable to correct...so
- please, if you are having any trouble getting the game installed
- and working....CALL US.
-
-
- ****************************************************************************
-
-
-
-
- B. S. NOTES:
-
- Well after we had released version 3.0...we found that a lot more of you
- guys out there that once had tried Battle Grid and couldn't get it to work
- or installed had finally found a version that you could make work or
- install. With the development of this we had an opertunity to talk to
- a lot more users and test with more unique systems than our earlier
- registered users. And ofcourse found areas that could be improved and
- updated. For instance, many of you asked that the BGCFG.EXE program be
- capable of creating and utilizing multiple configuration files which would
- be selected on run time so that you wouldn't be forced to use the
- Environment variable option or just for a little more flexibility.
- Welp, that option has been added and should resolve many problems on some
- systems...(especially on multi-node systems where each computer has
- different modem types...and some with Fossils and some without). We also
- had a roar of support from users who wanted some kind of ANSI interface
- for those sysops who were unable to see the graphics...and this too was
- added. However, the bigest reason for version 3.5 to be released where
- a few code bugs..and some serious incompatibility problems. One of which
- was on the users side with DOS 6.0. Upon its release version 3.0 no longer
- was able to detect the correct com port to run trough...so now we've added
- a forcible Com port commandline paramter which should allow those users
- which had upgraded Dos to select which comport they would prefer to use.
- Also, some users out there were using fossil drivers and insisted that we
- add Fossil support and which also solves the problems with those users
- using NON-STANDARD IRQ's. This was done..and you'll now find the file
- BGTCFG.EXE on ther TERMINAL side which allows the users to select from
- FOSSIL and UART. Also many of you out there were having trouble with HIGH
- SPEED MODEMS. The new Usr 16.8 Dual standards, V.32's, HST's, Hst Dual
- Standards, Trubo Modem's, etc... Welp we have tested and verified all
- these configurations and have now (probably for the first time) a version
- of Battle Grid that will work under the following conditions..Fully Tested,
- and verified and reverified: DESQVIEW, QEMM, WINDOWS, WITH 16.8, 14.4, HST,
- V.32, DUAL STANDARDS, and many other configurations. You shouldn't have
- ANY problems with compatibility what so ever..and if you do we'll do
- custome programming immediately to make things work for your system
- (With exectopn to Galacticom's and configurations similiar..when we make
- this boast we are refering to the Standard BBS hobbiest systems like
- PCBOARD, WILDCAT, WWIV, SPITFIRE, ETC......
-
- Enjoy.......
-
- P.S.
-
- I know we promised you some VGA doors comming out really soon..
- Well...here's how things stand...We're vigorously working to get Battle
- Grid to be as compatible with as many systems as possible..and once we've
- reached this state..we'll start releasing the other games...They're
- finished waiting...So give this game a try..run it through the ringers..
- and based on your responce to the success of the game will dictate how and
- when we release newer and better games....
-
-
- again, thank all of you for your support
- and hope to see it again in the future.
-
- Evan Schwartz
-
-
-
-